It’s less so the second time around, which should have been an opportunity for Gamevil to push the formula into new territory. This repetitive format was forgivable in the first Zenonia, which proved to be a refreshing return to RPG staples. Characters continue to send you on arbitrary fetch quests, tasking you with slaying a set number of enemies or collecting certain items. Yet while this grants you a slightly different perspective and fighting style, the core mission to retrieve some mystical crystals remains the same.Īnd unfortunately, so does the primitive mission design. The one key difference now is that your hero is one of four embarking on the quest, so you can choose which one to play at the outset. Defeating opponents grants you experience points, which in turn enable you to level up, which in turn lets you spend points on improving your skills and attributes. Familiar movesĪs before, combat is something of an intensive grind used to mould and shape your hero. You wander around a fantastical world, talking to villagers, exploring new areas and fighting beasts.
Zenonia 2: Lost Memories follows an almost identical template to the first game. While that includes the warm, fuzzy feeling of familiarity, there are clear signs that it’s also beginning to breed contempt. As the title suggests, Zenonia 2’s super-deformed citizens appear to have lost their memories.Īppropriately enough, then, the strongest sensation while playing Gamevil’s action-RPG sequel is a distinct case of déjà vu.